EQWatcher Evolution > Scripting > Pre-defined values
Constant integer values the compiler (and only the compiler) understands
true (equal to 1)
false (equal to 0)
SND_WAVE (the rest are arbitrary, you don't need to know the actual value)
also the rest of the identifiers listed in the identifiers section
true and false are intended for use with boolean variables, for making them easy to use. When a boolean variable is converted to string data, for use in text-to-speech or otherwise, the data becomes "true" and "false"
The SND_* values are intended for use with timer and trigger adding functions.
These integer values are all identifiers. You may read about those in the appropriate sectoin.
Variables the interpreter reserves
%clock%: This may be used in any alias or trigger text, and in timer and trigger action data as the current value of the clock() function.
%charname%: This may be used in alias or trigger text, and in timer and trigger action data as the current character name.
%servernumber%: This may be used in alias or trigger text, and in timer and trigger action data as the current server number.